Coded By Sevnn and Plasmatic 2000-2004.
Copyright 2004 Zerovoid Studios, Annihilation Development team.
Designed by the Annihilation Development Team:
Sevnn, Plasmatic, Scavenger, Lucid, Auto, Monkey, Minuteman3, Whitehawk,
And all the others who donated their talent.
About the Annihilation Mod
If you're new to annihilation you might wan't to give this a read.
Annihilation is a multiclass mod designed to promote diverse gameplay as well as strategic teamplay. This mod provides you with a group of armor classes and weapons to allow you to experience a wide variety of gameplay options. Whether you prefer the stealthy sniping, juggernaughting your way through defenses, or constructing a defense system from deployable objects, Annihilation should provide the equipment you need for any style of play. While Annihilation shares some characteristics of other multiclass mods currently available for Tribes, you'll find it also has alot to offer that is unique to this mod. Some examples of this are the descending dropships, thorough administration options, damage effects such as fire, and a variety of unique deployables. You can succeed as a lone warrior, however this mod is designed to benefit people working as a team; Certain armor classes and weapons provide great strengths as well as great weaknesses, in most cases these weaknesses can be compensated for by having a teammate.
Got a suggestion? Bug finding? Let us know :
Sign up at our forums and tell us what you think, we're always looking for helpful suggestions.
Sevnn - Producer
Responsible for all production elements.
Plasmatic - Technical Director
Responsible for coding the Annihilation Mod Project.
Damptoast - Art Director
Responsible for all artwork production.
Lucid - Designer
Responsible for various aspects of design and gameplay mechanics.
Scavenger - Designer
Responsible for founding the Total Annihilation Mod Project.
What's New in 2.3
All changes coded by Plasmatic. The changes are in order chronologically as they
were coded from earliest to latest.
- Gameplay Changes-
Allowing turrets on enemy jail cell, great for opening jail
remotely by firing on switch.
- Gameplay Fixes/Tweaks -
Fixed damage for Shotgun ammo.
- Gameplay Additions -
Tribes 'use laser' and 'use blaster' keys (default 1 and 6) will
toggle options for weapons with options -Minibomber, Vulcan, and Pbeam.
- Admin/Options/Menu Changes -
Individual player voting can be disabled.
- Bug Fixes -
Fixed say messages for plobe.
Frequently Asked Questions
· Who made the mod?
Annihilation was originally started by Scavenger under the name Total Annihilation. TA was originally based on Renegades2k. Lead development for TA was turned over to Sevnn. After months of development, Sevnn started the mod from scratch and renamed it to Annihilation. It was at this point that Annihilation was first released to the public. Annihilation is currently being coded primarily by Plasmatic. However, Sevnn and Scavenger are still active in development. Sevnn maintains this website.
· Should I play or host any particular version of the mod?
There are multiple versions of the Annihilation mod that have been previously released. 1.31 has been the most popular version to date. 1.34 has gained some popularity but was released with some problems. 2.0 has become very popular but has also been looked badly upon as it has some drastic measures to reduce balance problems. 2.0 is the most stable and bug free version yet and has the coolest features available (moving dropships, jail towers, ghost packs, depoyable generators, etc). The development team would prefer if you host the latest 2.x vesion of the mod. 2.x versions are more balanced and allow for more fun for all players. Support for 2.x versions will be more readily available as well.
· Can I edit Annihilation?
Yes, you can edit Annihilation, but please read the End User Licensing Agreement before doing so. If you wish to release any modifications to the code of Annihilation over the web as a download or on a Tribes server listed on the Master Server List, please ask permission first. I have never denied anyone permission to make changes, but I would appreciate a chance to counsel you first regarding what changes you want to make and the naming of your modification.
· Is it cheating to use OS missiles or Droids?
No. Both OS and Droids are coded into the mod to be used by players. It is common for some players to complain about their usage. If you experience this, tell the players to deploy a Control Jammer near their base to protect it from incoming OS and Droids. Be sure to repair the Control Jammer from time to time as it will 'wear' itself down slowly.
· Do OS missiles and Droids cause lag?
No. OS missiles and Droids are no different in respect to network bandwidth usage than jumping in a vehicle and flying it around. For sake of understanding, both the OS missile and the Droids are vehicle object types with different shapes.
· Can I use the old style Particle Beam in 2.1?
Yes. By hitting tab and clicking on personal options, you're given the choice to use the older style (instant) pbeam, or the more powerful new style (charge).